Command the Cyber-Ninja Viewport in Real Time
Rotate the camera 360 degrees, direct eye gaze coordinates, and adjust anatomical proportions dynamically with zero latency.

Bake Current Transform
Export WebGL mesh state to glTF
Real-Time Manipulation Systems
Move any bone, alter posture, and adjust character focus directly in the viewport. Built for immediate control with deterministic feedback loops.
Ready to test real-time body kinematics?
Interact directly in the live 3D viewer or export baked skeletal poses for your pipeline.
How the Controls Work
Manipulate every joint, adjust bodily morph targets, and direct gaze tracking with instant precision. Follow four straightforward steps to stage and bake your character poses.
Hardware Accelerated Kinematics Active
Standard WebGL 2.0 / PBR Dual-Layer Transmittance
Dynamic Poses and Lighting Modes
Inspect the character across calibrated cinematic stances, combat balances, and studio lighting setups. Switch lighting profiles in real time or trigger orbital camera viewports for full spatial evaluation.
Lighting Rig Presets
Current Profile: Studio Neutral (1.0x Key / 0.4x Fill)

Vigilant Scout

Kinetic Evasion

Neuro-Sync Drift

Apex Execution

Bio-Armor Recalibration

Hyper-Focus Draw
Frequently Asked Questions
Explore technical architecture details on real-time rendering, WebGL acceleration, kinematic rigging, and 3D format export capabilities.
Have specific WebGL or pipeline integration questions?
Review character rigging specifications or contact the engineering team.
Start Creating Poses in Real-Time 3D
Open the full rigging sandbox. Move any bone joint with precision, adjust facial look-targets, morph full-body proportions, and export production-ready keyframes straight to WebGL.