Precision Anatomical Rigging and Proportional Morphing
Every bone, joint limiter, and biometric proportion slider runs through a unified real-time solver. Customize physical dimensions without broken vertex normals or stretched texture maps.
Ready to integrate with your custom character model?
Import custom GLTF, FBX, or VRM skeletons and bind them directly to the CYBERANIM runtime engine.
Engine Fidelity & Pipeline Comparison
Direct comparison between generic browser 3D meshes and our specialized physically based character rendering suite. Built for photorealistic interactive control without frame drops.
| Architectural Layer | Generic Web 3D | CYBERANIM Studio Core |
|---|---|---|
Polygon Density & Topology[POLY_DENSITY] | 15k – 40k triangles (faceted edges) | 280k+ quads with real-time micro-displacementPROPRIETARY |
Sub-Surface Skin Scattering (SSS)[DERMAL_DIFFUSE] | Flat Lambertian / unshaded falloff | Dual-layer epidermal absorption and transmissionPROPRIETARY |
PBR Texture Pipeline[TEX_RESOLUTION] | Compressed 1024px diffuse maps | 4K 16-bit PBR (Normal, Roughness, Anisotropic) |
Dynamic Cornea Refraction[OPTICAL_REFRACT] | Static baked reflection spheremap | Physical ray-marching with eye-gaze trackingPROPRIETARY |
Skeletal Deformations[RIG_DEFORMATION] | Basic 24-bone linear blend skinning | 128-bone full IK with dual-quaternion volume preservation |
Runtime Frame Latency[DRAW_LATENCY] | 45ms variable tick rate | 60 FPS locked (sub-12ms frame times via WebGL2)PROPRIETARY |
Dynamic Mesh Morphing
Scale limbs, reshape proportions, and customize frame geometry in real time without tearing texture coordinates or breaking bone weight maps.
Sub-surface Scattering
Multi-pass lighting algorithms capture realistic epidermal light bleed, producing soft, authentic skin tone reactions to scene rim lights.
Omni-directional Gaze
Target coordinates drive simultaneous cornea rotation, eyelid compression, and cervical spine balance so the character naturally looks anywhere in space.
Interactive Animation Presets
Inspect real-time skeletal cycles, joint kinematics, and dynamic muscle deformation. Adjust playback speeds and deformation multipliers to analyze micro-movements.
Multi-layer chest breathing with micro cervical counter-rotations and grounded weight shift.
Multi-layer chest breathing with micro cervical counter-rotations and grounded weight shift.
Fast-response tactical advance with dynamic shoulder recoil and pelvic stabilization.
Explosive torque curve featuring muscle expansion damping on forearm and clavicle joints.
Continuous rotational tuck with fluid vertex deformation along spinal lumbar segments.